Sounds like a shout from the grave but this is something that I didn't expect.
Today I read on some forum that MegaPirateNG 3.0.1 is out. It also has a brand new official site. The site claims that they have shipped the new code to those who have donated at least $10 to the project. The rest of the world has to wait until late September. Therefore, today, I've donated $10 and should hopefully receive an e-mail containing a golden link. I did that also because I want to support the continuation of MPNG.
As soon as I get the link, I'll make sure to try it out and report back on the look and feel.
Link to MPNG official site: http://www.megapirateng.com
Showing posts with label megapirate. Show all posts
Showing posts with label megapirate. Show all posts
Tuesday, 27 August 2013
MegaPirateNG 3.0.1 is out!
Saturday, 10 August 2013
MegapirateNG vs. MultiWii
I've been reading up on forums on the progress of future releases for the MegaPirateNG code base. To my astonishment I soon found out that the main maintainer behind MegaPirateNG left the project to join the ArduPilot team. This means that currently MegaPirateNG isn't developed. A small project fork all tho seem to have been done by some enthusiasts. This is called megapirateng-add-ons ( https://code.google.com/p/megapirateng-add-ons/ ) and is a beta into MegaPirateNG 2.9.1. Some folks claim its superb while some clam it has serious bugs. Others tell to look into the MultiWii code base instead.
Today I tried out the MultiWii 2.2 code, which is the latest in it's branch. From the first look and feel, it feels like the quad is handling a lot more stable. This is before touching any PID parameter configurations. I've done some level flights and it feels really stable. I haven't figured out if it's possible to configure the controller to decelerate the quad on releasing any of the pitch or roll controls, which MegaPirate did by default. That behavior is very helpful for beginners.
The guide I used to get going with MultiWii can be obtained from this forum thread:
http://www.multi-rotor.co.uk/index.php?topic=411.0
This is my current configuration and a look at the MultiWii configuration program.
One detail I found very useful is the fully configurable mode selector. This can be used to combine several features to build your own flight modes instead of having to use any vendor supplied modes.
My configuration states that not using AUX1 should result in a level (angle) flight. Using AUX1, level, barometer to hold altitude, magnetometer to hold heading and GPS to hold position should be used. AUX3 is used in a similar fashion but invoking GPS return to home instead.
It's thereby possible to combine any of these features in any desired way. Further explanation can be obtained at the MultiWii wiki page.
Stay tuned for more information as I go along. I will try to test out the GPS return to home function rather soon.
Today I tried out the MultiWii 2.2 code, which is the latest in it's branch. From the first look and feel, it feels like the quad is handling a lot more stable. This is before touching any PID parameter configurations. I've done some level flights and it feels really stable. I haven't figured out if it's possible to configure the controller to decelerate the quad on releasing any of the pitch or roll controls, which MegaPirate did by default. That behavior is very helpful for beginners.
The guide I used to get going with MultiWii can be obtained from this forum thread:
http://www.multi-rotor.co.uk/index.php?topic=411.0
This is my current configuration and a look at the MultiWii configuration program.
One detail I found very useful is the fully configurable mode selector. This can be used to combine several features to build your own flight modes instead of having to use any vendor supplied modes.
My configuration states that not using AUX1 should result in a level (angle) flight. Using AUX1, level, barometer to hold altitude, magnetometer to hold heading and GPS to hold position should be used. AUX3 is used in a similar fashion but invoking GPS return to home instead.
It's thereby possible to combine any of these features in any desired way. Further explanation can be obtained at the MultiWii wiki page.
Stay tuned for more information as I go along. I will try to test out the GPS return to home function rather soon.
Labels:
angle,
barometer,
flight controller,
gps,
magnetometer,
megapirate,
megapirateng-add-ons,
multiwii,
wiki
Thursday, 18 July 2013
Ultrasonic range finder part II: how it works
The URF is rather exact but only has a range of five meters. The barometer on the other hand has unlimited range but isn't that exact. In fact, its quite noisy and differ +/- 1-2 meters.
My experience is that the flight controller handles this in the way that, if the URF indicates different than last measurement then, it's the current height. Otherwise, the barometer is used. This way the URF is disregarded if it's too far from any object and the barometer takes over but also acts as an anti-collision sensor when coming in proximity to the ground.
What I'm still to experience is: What happens if the quad flies over trees? The barometer may indicate 20 meters, while the URF suddenly indicates 3 meters. What happens if it's programmed to hold at 20 meters? Does the quad bounce up 17 meters further? Interesting question.
Sunday, 12 May 2013
The beginning
So, I've decided to get my self a hobby. Hobby hasn't ever really been an issue as computers always been at hand, however, by getting older, I need something new to focus the ever shrinking free time on.
Walkera LadyBird V2 FPV was my first quad RC, seen here to the right. Bought it from the good old banggood.com.
As I grew more interested in quads, I've now decided to build my own from parts that can be acquired online. I've therefore made my self a wishing list of the things I need to buy in order to build my UAV. And as always, budget is of the essence and I've decided on a shoestring budget.
This budget may however change during the project but I will try to keep it up to date with all parts I need for the UAV.
To comment on some of the parts that are in the list, the frame I've decided to go for is a light weight low budget frame, which I will probably buy two of to keep one as spare part. Light weight also means more payload.
This Multiwii and Megapirate All-In-One Flight Controller allows for autonomous flight from take-off, thorough way-points and onwards to the landing. It runs on the same software as the well-known but more expensive ArduPilot flight controller. Once again, shoestring budget.
Walkera LadyBird V2 FPV was my first quad RC, seen here to the right. Bought it from the good old banggood.com.
As I grew more interested in quads, I've now decided to build my own from parts that can be acquired online. I've therefore made my self a wishing list of the things I need to buy in order to build my UAV. And as always, budget is of the essence and I've decided on a shoestring budget.
This budget may however change during the project but I will try to keep it up to date with all parts I need for the UAV.
To comment on some of the parts that are in the list, the frame I've decided to go for is a light weight low budget frame, which I will probably buy two of to keep one as spare part. Light weight also means more payload.
This Multiwii and Megapirate All-In-One Flight Controller allows for autonomous flight from take-off, thorough way-points and onwards to the landing. It runs on the same software as the well-known but more expensive ArduPilot flight controller. Once again, shoestring budget.
Labels:
fight controller,
fpv,
hobby,
ladybird,
megapirate,
multiwii,
shoestring budget,
uav,
walkera
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